Demonspike Dungeon Master
Number of posts : 1404 Age : 37 Location : United Kingdom Registration date : 2008-10-26
| Subject: Character Creation Sat Jun 13, 2015 8:02 pm | |
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Main Character Statistics
~~~~~~~~~~~~~~~~~~~~~~~~~~~ (WA)- Weapons Aim: Determines a characters melee, ranged, or thrown weapon ability, to allow them to land a hit on their target. (Max 10)(SC)- SpellĀ Casting: Determines a characters magical ability, to see whether they can successfully cast a spell. (Max 10)(PD)- Physical Defense: Determines a characters defensive physical ability, to see whether they can successfully avoid harm from physical attacks. (Max 10)(MD)- Magic Defense: Determines a characters defensive magical ability, to see whether they can successfully avoid harm from magical attacks. (Max 10)~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secondary Character Statistics
~~~~~~~~~~~~~~~~~~~~~~~~~~~ (LP)- Life Points: Determines how many life points a character has. (Max 20)(MP)- Magic Points: Determines how many magic points a character has. (Max 20)(A)- Agility: Determines the overall skill level, balance, movement speed, and action speed of any character. (Max 10)~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Abilities
~~~~~~~~~~~~~~~~~~~~~~~~~~~ (S)- Strength: Determines the power of any physical attack made by a character. (Max 10)(T)- Toughness: Determines the physical resilience of any character. (Max 10)(I)- Intelligence: Determines the magical power of any spell cast by a character. (Max 10)(W)- Willpower: Determines the magical resilience of any character. (Max 10)~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes on Statistics/Abilities:
[1] - Players begin with 12 points spare to allocate between all abilities and both main and secondary statistic traits.
[2] - Agility may not be adjusted, and begins at 10. [Agility (AKA Speed) will only be reduced by placing on items and when suffering from slowing effects]
[3] - All starting ability stats, will begin at 1, and can be raised to a maximum of 4 to begin with. [Including through Enhancement Training]
[4] - All starting main stats, will begin at 1, and can be raised to a maximum of 4 to begin with. [Including through stat Enhancement Training, but NOT items bought]
[5] - All starting secondary stats, will begin at 1, and can be raised to a maximum of 4 to begin with. [Including through stat Enhancement Training, but NOT items bought]
[6] - Any main statistic which is at 0, will render the player unable to do certain actions without help. [If Casting = 0, it means the character can not cast spells unless using fate points]
[7] - If at any stage the Life Points stat drops to 0, the player will fall unconscious and can take no more actions, but can be revived using Healing spells or items. [NOT potions]
[8] - If at any stage the Magic Points stat drops to 0, then it is totally safe, there is no effect on the character, but it could be dangerous for casters relying on spells.
[9] - If at any stage the Agility stat drops to 0, the player will be instantly unable to dodge traps, dodge attacks, or even move quickly in battle.
[10] - Any ability which is dropped to 0, will render the player severely hurt, and possibly even killed instantly, depending on how important the ability reduced is to them. A character killed in this manner, can only be resurrected by a powerful spell or artifact. [E.g A Mage losing their Strength won't really affect them as much as losing their Intelligence]
[11] - If at any point, two abilities reach 0 at the same time, the character is killed instantly, without any chance of resurrection. [Game Over]
[12] - 100 gold will also be awarded, to either save up or buy items for a character to begin the game with. [Human characters will instead have 150 gold]~~~~~~~~~~~~~~~~~~~~~~~~~~~
Races List
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| Human
| Dwarf
| Elf
| Gnome
| Half-Orc
| Dragon-Kin
| +50 Starting Gold
| +1 Toughness
| +1 Weapons Aim
| +1 Intelligence
| +1 Strength
| +1 Willpower
| -10% Training cost
| +1 Life Points
| +1 Casting
| +1 Magic Points
| +1 Life Points
| +1 Magic Defense
| N/A
| Ultra Vision
| Night Vision
| Night Vision
| Night Vision
| Infra Vision
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Notes on Races:
[1] - No character can be a mix of any two races.. (E.g - Human/Elf.. Or Dragon-Kin/Dwarf...Etc)
[2] - The only thing to really notice here is that a Dragon-Kin is actually a mix of two races, this is to make them socially accepted in towns/villages.
[3] - The other kind of mix race is the Half-Orc, which can be Half Human/Orc or Half Elf/Orc These are the only exceptions but even then it's just one overall race selection and as a result it stems it's own unique racial bonus.
[4] - Night-vision allows a character to see well at night, as clearly as they would do during the daylight.
[5] - Infra-vision gives the character the ability to see heat through objects, their vision is slightly odd as they don't see with colors of the spectrum, they see heat intensity, a lot of heat appears as red, no heat appears as grey or blue, average body heat varies from orange to reds and yellows. As a result, the character will not see details such as clothing or items of equipment. When using this optional method of seeing, only basic shapes can be seen.
[6] - Ultra-vision is a mix of night-vision and infra-vision, the character does see both heat and has perfectly clear vision at night. This is the best kind of vision to have as it basically means only magical darkness hinders the character.
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Training
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Any character can train in any secondary stat or ability they have for the right amount of gold, except Agility of course. The intention is to increase their number in a chosen stat or ability by 1. Ability training can be taken up to 10 times, and LP/MP training can be taken up to 7 times each.
~Skill Name~
| ~Skill Type~
| ~Effects~
| ~Training cost in gold~ | Ability Training (10) | Augmentation | Increases a characters ability by 1 point. (Same stat can be raised up to 3 times only) | 100 | Body Training (7) | Augmentation | Increases Life Points by 1 point. | 50 | Mind Training (7) | Augmentation | Increases Magic Points by 1 point. | 50 |
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